As part of the Fluid Mechanics course, the teacher-researchers decided to include a practical phase in the theoretical course initially planned. It is at this moment that the GRAIL project and its virtual reality game come into play to put the students in a situation as close as possible to reality.
We conducted two game testing sessions: first, an alpha phase with the teachers and then a beta phase with the students.
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Following these sessions, we took care to collect the first impressions of the main users concerned: the students of fluid mechanics.
As part of the test, we welcomed 3 groups of students to test the first level of the game and analyze their behavior, the relevance of the content and the handling of the new tools. The goal is to put the students in a situation in order to be able to determine a game duration, number of players, review the puzzles and take note of the difficulties encountered. The objective of these sessions is to be in a process of continuous improvement of the content.
Interviews following the test phases
In this interview, we are with Cyprien Buret and Sebastian Lungu, both students at IMT Nord Europe. There are participated in this test session and share their feelings with us.