The project team
Find out who is part of the team, those who created and participated in the project in all its facets.
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Caroline Duc
Teacher-researcher at IMT Nord Europe
“I am a speaker in the fluid mechanics course with my colleges Tom Lacassagne and Joël F.de Brito. When setting up the GRAIL project, I had the opportunity to test the first phase of the game using a virtual reality headset to use it in a tutorial session. This type of immersive device is particularly interesting for engaging students and building privileged exchanges with each of them. »
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Gaëlle Guigon
Techno-pedagogical engineer
“In the project, I support the teachers throughout the entire project: from the study of needs to putting it online, including the scripting and the model of the game. Present during filming in Switzerland, I ensure that obtaining all the elements needed to build the game (educational content, multimedia resources, Game design elements, etc.). In addition I realize the application. »
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Mathier Vermeulen
EIAH and TICE research engineer at IMT Nord Europe
“Parallel to my activities, I participated in the development of the GRAIL project. A fan of new technologies and VR games, I give here my expertise on serious games and the acquisition of skills through Agile project management. This project is a real innovation in the world of education.”
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Tom Lacassagne
Teacher-researcher at IMT Nord Europe
“I am involved in the course of fluid mechanics with my colleges Joël F.de Brito and Caroline Duc. Within the GRAIL project, I participated in the Alpha test phase of the game in VR in order to be able to make the course more interactive and provide students with an innovative practice phase as close as possible to the reality of the field. »
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Valentin sontage
Programming Intern
“I joined the project at the start of the development of the application for the VR headset. I developed VR interaction game mechanics necessary for the smooth running of the game thanks to C # programming. I was also able to configure and obtain the first renderings of textures and scene lighting on the application. »